

This should provide an additional small improvement to input latency as well as an overall more fluid and responsive feel to the game.

We have added a 120hz mode for those who are connected to supporting displays. Since Closed Beta we have worked to correct the issue so input latency on PS5 should feel much more responsive and on-par with our other platforms. The CPU was not being properly throttled allowing it to run too far ahead of the GPU resulting in approximately an additional 40ms of undesired latency. Read below a few summaries of the changes made on each focus point from the team: Input Latency on PS5ĭuring Closed Beta a bug was observed in the frame pacing behavior on PS5 that led to the game having a higher-than-expected input latency.

The product includes additional parts: simple weapon system, simple tps character and simple fps character.Unlocking DedSec Input Latency on PS5 120Hz Mode (PS5 & XBSX) Netcode Changes Server Stability Controller Experience Patch Notes Open SessionĪnnounced at Ubisoft Forward, XDefiant will be having an Open Session next week to help test changes to the game made based on feedback from the Closed Beta. This debug system can help to see how properties work. The pack includes a guide for integration.įor more getting info of aim assist settings, the pack has the debug system. It was testing in fps characters and tps characters.

And you can create a preset of main properties for the self aim assist system.Īim Assist is a modular component. You can set up properties of the system for a certain weapon. The aim assist system builts cones for searching targets using special technology.Īuto-aim and Magnetism are fully customizable. This subsystem works only gamepads.īoth subsystems are based on checking targets in cones. It creates an influence on player input for decreasing camera movement speed near a target. This logic can work with hit-scan weapon systems. This subsystem is a gameplay mechanic that calculates bullet deviation.
